Music files take up a lot of space. Originally, if you were a developer and you wanted your video game to have music, you'd have to have someone write it into a tiny little file that told the game console how to make the music. Artists working in this constrained medium, unable to use cheap effects to make their scores stand out, were forced to come up with catchy melodies and truly creative themes.
Some particularly prolific artists produced thousands of short pieces to put into games, and their work is instantly recognizable to anyone who ever played the games. If you've ever played Tetris, Mario, Zelda, or anything else from the 8-bit era, you'd not only notice the tune if you heard it, but you'd be able to name the game it came from.
These days, video game music isn't the same. A publisher can simply drop a few popular mp3's into their game, and they've got a soundtrack that they know will be a hit without having to write anything new. Some games however, such as those in long-running franchises like Mario and Zelda, stay true to their roots and use the original tunes, but reproduce them in revamped, higher-quality files. This way, the themes to the games become very distinct trademarks of the franchises, and the recognizability of the music plays an integral part in sustaining the business.
You might ask, if we don't have the same constraints of space on our video game music today, why should we look back and care about the classics? We're not publishers, so we don't need to care about sustaining their business...
Well, I want to take a look back at classic VGM for the same reasons why those tunes are still recognizable today. They're often fun, always catchy, and will forever be nostalgic, at least for me. Even if you don't think you've played many games, you probably ought to give a listen to The Games We Played for a trip down memory lane, or at least a really interesting piece of music. It's a piano arrangement of the music from many (many many) games, by Torley Wong. Careful though, it's just over 17 minutes long.
Okay, origins and nostalgia are done. Next up, some examples of video game music that are a little less likely to bring back memories, and some VGM that's been given new life through remixes, stadium themes, and heavy metal tributes.
Some songs that make me remember games I played back when I was young (younger) come from the old Descent games from Parallax, and an old Ambrosia Software game called Ares. Descent is so old that the company that made it no longer exists, so there's nobody left to sue for copyright enfringement and you can find that music (The mp3's, not just the midi's) for free. Ares isn't as old, but Ambrosia Software is cool enough to let you have the Ares music anyway.
Descent was released on multiple platforms, and at that time only some supported music in full CD-Audio format. That meant they had to compose creative music, but they also had to get it professionally remixed into full tracks. Here are two songs, one from Descent and one from Descent 2, whose industrial sound worked well with the killing-robots-in-a-mine-in-space theme of the game and has made them stand the test of time for me:
Hydraulic Pressure
Untitled 2
Ares could have had any soundtrack, but the game's author Nathan Lamont decided to create an original soundtrack with an old-school, 8-bit feel to it. You've heard arpeggios, you've heard scales, and you've heard Van Halen, but listen to F.R.E.D.'s Theme (Ares' prologue) and tell me that's not the craziest set of melodies you've ever heard.
Then there are a lot of places to find remixed game music, but the biggest and the best is ocremix.org. Here you'll find songs where the author took a song from a game's soundtrack, and modified it to some degree into something new. One example I'm familiar with is entitled Chekan Winter. It's an epic trance track that builds for a long time, adds a heavy beat, and finally explodes into something entirely different about four minutes in.
Some people, much more devotees of game music than I am, pay homage to the original soundtracks of the games they used to play composing them for guitars and drums. You might call these cover bands, or maybe metal remix bands. Metroid Metal is a project by the band Stemage, [edit: apparently I was wrong about that, see comments] where they've covered the soundtracks to the original Metroid games. The Minibosses are a group who cover the energetic scores to the frenzied sequences in many games, in which you fight so-called minibosses. NPR did a story on them, so for more info and samples just listen to that.
If somehow you've read all that, and you want to hear more VGM, there are a few more things to check out. Check out Lazy Jones on Wikipedia, and scroll to the bottom where you'll find part of the Lazy Jones soundtrack alongside Kernkraft 400, a hit song that borrows its theme from Lazy Jones. The hardcore route is to get the High Voltage SID Collection (and the SID player on the site), which is all the soundtracks to all the Commodore 64 games, ever, plus musical "demos" that show off the artists' musical ability.
Finally, more recently there has been a revival of demos in underground culture. There are competitions for programming teams to fit the best full-3D demo, complete with musical score, into a file that's really tiny, just like in the old days of VGM. For an example of what a demo is, Chaos Theory is a demo made for the competition Assembly 2006. It's very impressive, considering that it's only a 64 kB file.
Tuesday, September 18, 2007
VGM (Video Game Music)
Posted by Cucku at 8:00 PM
Labels: electro, VGM, video game music
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8 comments:
Personally, I really don't care for the remix VGM tracks. I tend to like them how they are or completely new, like in the 8 Bit Peoples cd.
It's worth checking out the free third downloadable disc. They're all pretty catchy and would fit in with any Mega Man game. According to the cd, the genre's called chiptune. I honestly never heard of it before.
Some of my favorite music tracks are from video games, and not because they're ingrained in my mind after countless retries fighting a boss battle. Right now I've got stuff from Jet Grind Radio, Killer 7, Turrican 3, Revenge of Shinobi, and Thunder Force 3, if any of those mean anything to you.
Hardcore Gaming 101 has a good selection of music too, along with lengthy descriptions on the games themselves. The article on Rez is a must read, even if you haven't gotten the chance to play it on the PS2 (coming out on XBL, btw).
I know Uematsu and Miyamoto made some memorable tunes, but that's not to say there isn't anything redeeming about recent VGM. Yes, GTA just has songs from the 80/90s we've heard before. But Godhand for the PS2 had a unique beach boys-like soundtrack, and Katamari Damacy, as many others will agree, has one of the most catchiest and original songs ever.
Still, good article. Sorry about this comment being so scatterbrained. It's late, I should be studying for a test, and I found an article that got my attention. I love games.
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I'm pleasantly surprised to find that somebody actually managed to appreciate the post. I'll have to check out all the stuff you mentioned, because it sounds like it sounds snazzy, even though the nostalgia is a pretty big part of it for me.
The term "chiptune", by the way, refers to music that's actively rendered by a music chip. That's what I talk about in the beginning of the post, where there are midi-style programs that send tone commands to the chip, which in turn renders the music and drives the speakers. I didn't want to get needlessly technical with the post, but the SID chip pretty much single-handedly started VGM with its inclusion in the Commodore 64.
Also, I have to confess that I've never been much of a FF fan, and I've also never been much of a console gamer. If I've played it and I liked the music, I probably have the soundtrack. But, while that does include Jet Grind Radio, and even non-original stuff like GTA 3's OST, I've only got a couple of Uematsu tracks. Surprisingly, I've never played Katamari Damacy, yet I have the theme song anyway. So good...
But I definitely agree with you that VGM is not dead. While a lot of music these days does resort to "cheap effects" to be catchy, and while a lot of games have soundtracks of existing music, full mp3 capability is very much an expanded musical canvas for those few who do set out to make catchy, original songs for their work.
Odds are, though, if it's catchy, original, AND new, it's going to get less attention here because I'm trying to blog about whatever good stuff people are less likely to hear.
My comment doesn't have much to do with your post, but I'm not going to lie, I love the mario game music. This summer me and a few friends actually finished the mario game on super nintendo, and I'm not going to like I sometimes get the song stuck in my head.
(Apologies for the reposting of my comment. Seems like Blogger has problems parsing some links!)
In contrast, I love remixed VGM tracks. As my colleague JigginJonT alluded to me yesterday, hearing VGM creatively interpreted and integrated with original ideas illustrates just how great the original material is in the first place.
BTW, Stemage is a one-man band, Grant Henry, though he has had some assistance on Metroid Metal from guys like bassist Dan "chunkstyle" Taylor.
Thanks very much for the praise for OC ReMix, cucku. We genuinely appreciate the word of mouth. Hopefully you're checking out the site to see what's new there, including our recent Final Fantasy VII arrangement album, Voices of the Lifestream!
Larry "Liontamer" Oji
Head Submissions Evaluator, OverClocked ReMix
http://www.ocremix.org
http://www.vgfrequency.com
Sorry, I had never heard of chiptune until that CD, which I found a little more than a year ago.
Also, I don't care for FF that much; it's Phantasy Star all the way. But, I was trying to listen some well-known people in VGM. I guess I should mention some of the lesser known greats. For me they'd be Chris Hulsbeck (Turrican) and Yuzo Koshiro (Streets of Rage)
Many of what I feel are the best melodies of all time are from video game music, and I love to hear remixes or new versions of the music that was previously not really something I would listen to due in the car to it coming from an SNES. It's also disapointing that music from most current games is too cinimatic and all sounds the same. It's great to see other people who enjoy good music regardless of its source. I check OCR every day just to see what's new there.
I really agree with you about todays games not incorporating enough (if any) original scores. I remember, even ten years ago (or so), playing games like Twisted Metal and Tony Hawks and hearing all those bands that were popular at the time.
I think its an interesting thing to contrast games with their own original scores (however low quality) with ones like THPS and Twisted Metal. You'll notice which of the games get more recognition. I wonder if the fact that the more famous games do have their own scores; could that say anything about what makes a great game?
Probably not completely... But I bet it wouldn't be all that big of a stretch to say that an original score (and probably a good one at that) is fairly necessary to make a game really great; kind of like in the movies.
Just goes to show how important things like music, which half of your playing time you don't even notice hearing, can be.
When I heard this post mentioned in class I came here with the intent of mentioning ocremix so I'm pleased to see you already know about it.
Thanks for all the links in the post, I'm excited to check them all out. Music is a big part of my life and so are games, so game music just happens to be a perfect fit.
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